Gamification in teaching economic terminology in English: A stock market simulation

  • Károly Polcz Budapest University of Economics and Business, Faculty of Marketing and Business Communication
  • Erika Huszár Budapest University of Economics and Business, Faculty of Marketing and Business Communication
  • Katalin Kiss Budapest University of Economics and Business, Faculty of Marketing and Business Communication
Keywords: Generation Z, terminology, gamification, stock exchange, language for specific purposes

Abstract

The study investigates the gamification potential of the stock market simulation platform operated by the economic information portal Investopedia. The following three research questions are addressed: (1) How can the simulation platform be used in teaching economic terminology in English? (2) What are the terms that comprise the terminological minimum that is absolutely necessary for the simulation? (3) Which components of gamification does the platform rely on and which are the ones that are missing? After a detailed analysis of the website, the terms used in the platform were cross-referenced with those in stock trading textbooks to identify a shortlist of terms that are essential for successful trading in the software. The investigation led to the conclusion that Investopedia's platform cannot be considered a full-fledged gamified system; however, it can be described as a simulation game that incorporates several essential components of gamification, and as such, it can be efficiently utilized in teaching economic terminology.

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Published
2025-11-20
Section
Szaknyelv és terminológia