Gamification in Languages for Specific Purposes Classes
Abstract
The Medical School of the University of Pécs enjoys great popularity with both Hungarian and international students, the latter population coming to the institution from many countries around the world. Students, regardless of nationality, begin their studies with high expectations, and have their defined ideas and perceptions of teaching and learning, based on their previous experiences. These can be quite various, given that many different nations and cultures meet in the groups formed by international students. Thus, it is often not an easy task for teachers of languages for specific purposes to select and apply the most effective methods possible in the international or Hungarian student groups.
The aim of this study was to present and compare the results of two online questionnaires aimed at collecting and evaluating the methods considered most effective by international and Hungarian medical students. There were no stark
differences between the choices of the two student groups, and quite similar answers were received for most of the questions. Positive perception and support of gamification among students was outstandingly high, so it can be said that
gamifying languages for specific purposes lessons can have a positive effect on the learning process.
learning process.
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